Chapter 20
Other Key Concepts:
- No penalty doubles below 2NT except the following:
- After XX or BOP
- Double is never penalty after opponents preempt or bid & raise
- 1m-(X)-XX denies 4-card major, so 1D-(X)-1H could be 10+
- Forcing passes, pass is encouraging for offense vs X discouraging for offense, or when forced to level fast arrival is weaker
- Balancing 1NT could be 10-15
- Against Precision 1C, X for majors, NT for minors
- (1C)-1M-(P) 1NT is cue everything else is natural
- Scrambling 2NT. (1S)-P-(2S)-2NT can be 2-suited vs X at least 3 in each
- Jump reverse is self-splinter 1-1NT-3♥
- 1A-1A-3NT, gambling bid
- Don’t pass at 2-level with singleton in their suit
- Not in comp Jumps:
- 1C: 2D-Criss Cross, 2HS-WJS
- 1D: 2HS- WJS, 3C-Criss Cross
- 1H: 2S-WJS, 3C-6+Inv, 3D-Limit
- 1S: 3C-6+Inv, 3D-Limit, 3H-6+ Inv